Mod development for Space Engineers version 1
npx playbooks add skill viktor-ferenczi/se-dev-skills --skill se-dev-mod
The Se Dev Mod tool is used for mod development in Space Engineers version 1, enabling developers to create and customize mods for the game. It connects to the game's modding ecosystem, allowing developers to build and test their own mods. A developer would reach for this tool when they want to create custom content for Space Engineers version 1, such as new ships, blocks, or game mechanics.
Its 7-word system prompt specializes your agent in developer workflow with structured methodology and proven output formats. Install with one command to activate immediately.
Mod development for Space Engineers version 1
Se Dev Mod is a free developer workflow skill for AI coding agents. Mod development for Space Engineers version 1. It provides a specialized system prompt that configures your agent with developer workflow expertise.
Run npx playbooks add skill viktor-ferenczi/se-dev-skills --skill se-dev-mod in your terminal to install Se Dev Mod into your Claude Code session. It works immediately after installation.
Se Dev Mod is compatible with Claude Code, Cursor, GitHub Copilot, Windsurf, OpenClaw, Cline, and any AI agent that supports custom system prompts or .cursorrules files.
Yes, Se Dev Mod is completely free and open source. The full source is available on GitHub at https://github.com/viktor-ferenczi/se-dev-skills/tree/main/skills/se-dev-mod. You only need a subscription to the AI agent you use it with.
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