Build 2D browser games with Phaser 3 (JS/TS): scenes (Boot/Menu/Game/UI), sprites/animations, input, Arcade/Matter physics, tilemaps (Tiled), asset loading, and performance patterns. Use for prompts like 'Phaser scene', 'Arcade physics', 'tilemap', 'Phaser 3 game architecture'.
npx playbooks add skill chongdashu/phaserjs-tinyswords --skill phaser-gamedev
Phaser Gamedev is a free prompt engineering skill that configures AI coding agents to build 2d browser games with phaser 3 (js/ts): scenes (boot/menu/game/ui), sprites/animations, input, arcade/matter physics, tilemaps (tiled), asset loading, and performance patterns. use for prompts like 'phaser scene', 'arcade physics', 'tilemap', 'phaser 3 game architecture'.
Its 34-word system prompt specializes your agent in prompt engineering with structured methodology and proven output formats. Install with one command to activate immediately.
Build 2D browser games with Phaser 3 (JS/TS): scenes (Boot/Menu/Game/UI), sprites/animations, input, Arcade/Matter physics, tilemaps (Tiled), asset loading, and performance patterns. Use for prompts like 'Phaser scene', 'Arcade physics', 'tilemap', 'Phaser 3 game architecture'.
Phaser Gamedev is a free prompt engineering skill for AI coding agents. Build 2D browser games with Phaser 3 (JS/TS): scenes (Boot/Menu/Game/UI), sprites/animations, input, Arcade/Matter physics, tilemaps (Tiled), asset loading, and performance patterns. Use for prompts like 'Phaser scene', 'Arcade physics', 'tilemap', 'Phaser 3 game architecture'.. It provides a specialized system prompt that configures your agent with prompt engineering expertise.
Run npx playbooks add skill chongdashu/phaserjs-tinyswords --skill phaser-gamedev in your terminal to install Phaser Gamedev into your Claude Code session. It works immediately after installation.
Phaser Gamedev is compatible with Claude Code, Cursor, GitHub Copilot, Windsurf, OpenClaw, Cline, and any AI agent that supports custom system prompts or .cursorrules files.
Yes, Phaser Gamedev is completely free and open source. The full source is available on GitHub at https://github.com/chongdashu/phaserjs-tinyswords/tree/main/.codex/skills/phaser-gamedev. You only need a subscription to the AI agent you use it with.
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