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✨ Phaser Gamedev

Build 2D browser games with Phaser 3 (JS/TS): scenes (Boot/Menu/Game/UI), sprites/animations, input, Arcade/Matter physics, tilemaps (Tiled), asset loading, and performance patterns. Use for prompts like 'Phaser scene', 'Arcade physics', 'tilemap', 'Phaser 3 game architecture'.

QUICK INSTALL
npx playbooks add skill chongdashu/phaserjs-tinyswords --skill phaser-gamedev

About

Build 2D browser games with Phaser 3 (JS/TS): scenes (Boot/Menu/Game/UI), sprites/animations, input, Arcade/Matter physics, tilemaps (Tiled), asset loading, and performance patterns. Use for prompts like 'Phaser scene', 'Arcade physics', 'tilemap', 'Phaser 3 game architecture'.. This skill provides a specialized system prompt that configures your AI coding agent as a phaser gamedev expert, with detailed methodology and structured output formats.

Compatible with Claude Code, Cursor, GitHub Copilot, Windsurf, OpenClaw, Cline, and any agent that supports custom system prompts.

Example Prompts

Get started Help me use the Phaser Gamedev skill effectively.

System Prompt (34 words)

Build 2D browser games with Phaser 3 (JS/TS): scenes (Boot/Menu/Game/UI), sprites/animations, input, Arcade/Matter physics, tilemaps (Tiled), asset loading, and performance patterns. Use for prompts like 'Phaser scene', 'Arcade physics', 'tilemap', 'Phaser 3 game architecture'.

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