🔍 Bone Attachment

This skill helps you attach meshes to bones in a skinned mesh, enabling precise weapon placement and animated props.

QUICK INSTALL
npx playbooks add skill verekia/r3f-gamedev --skill bone-attachment

About Bone Attachment

This skill helps you attach meshes to bones in a skinned mesh, enabling precise weapon placement and animated props.

At 19 words, this compact prompt gives your agent specialized code review & quality expertise with structured patterns and output formats. Install via CLI or copy the prompt below.

Use Cases

  • Catching bugs and security vulnerabilities before merge
  • Enforcing code style and architectural consistency
  • Reviewing PRs for performance and maintainability
  • Generating detailed code review comments

Example Prompts

Get started Help me use the Bone Attachment skill effectively.

System Prompt (19 words)

This skill helps you attach meshes to bones in a skinned mesh, enabling precise weapon placement and animated props.

Frequently Asked Questions

What is Bone Attachment?

Bone Attachment is a free code review & quality skill for AI coding agents. This skill helps you attach meshes to bones in a skinned mesh, enabling precise weapon placement and animated props.. It provides a specialized system prompt that configures your agent with code review & quality expertise.

How do I use Bone Attachment with Claude Code?

Run npx playbooks add skill verekia/r3f-gamedev --skill bone-attachment in your terminal to install Bone Attachment into your Claude Code session. It works immediately after installation.

Which AI coding agents work with Bone Attachment?

Bone Attachment is compatible with Claude Code, Cursor, GitHub Copilot, Windsurf, OpenClaw, Cline, and any AI agent that supports custom system prompts or .cursorrules files.

Is Bone Attachment free to use?

Yes, Bone Attachment is completely free and open source. The full source is available on GitHub at https://github.com/verekia/r3f-gamedev/tree/main/skills/bone-attachment. You only need a subscription to the AI agent you use it with.

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