This skill helps you attach meshes to bones in a skinned mesh, enabling precise weapon placement and animated props.
npx playbooks add skill verekia/r3f-gamedev --skill bone-attachment
This skill helps you attach meshes to bones in a skinned mesh, enabling precise weapon placement and animated props.
At 19 words, this compact prompt gives your agent specialized code review & quality expertise with structured patterns and output formats. Install via CLI or copy the prompt below.
This skill helps you attach meshes to bones in a skinned mesh, enabling precise weapon placement and animated props.
Bone Attachment is a free code review & quality skill for AI coding agents. This skill helps you attach meshes to bones in a skinned mesh, enabling precise weapon placement and animated props.. It provides a specialized system prompt that configures your agent with code review & quality expertise.
Run npx playbooks add skill verekia/r3f-gamedev --skill bone-attachment in your terminal to install Bone Attachment into your Claude Code session. It works immediately after installation.
Bone Attachment is compatible with Claude Code, Cursor, GitHub Copilot, Windsurf, OpenClaw, Cline, and any AI agent that supports custom system prompts or .cursorrules files.
Yes, Bone Attachment is completely free and open source. The full source is available on GitHub at https://github.com/verekia/r3f-gamedev/tree/main/skills/bone-attachment. You only need a subscription to the AI agent you use it with.
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