This skill helps you attach meshes to bones in a skinned mesh, enabling precise weapon placement and animated props.
npx playbooks add skill verekia/r3f-gamedev --skill bone-attachment
This skill helps you attach meshes to bones in a skinned mesh, enabling precise weapon placement and animated props.. This skill provides a specialized system prompt that configures your AI coding agent as a bone attachment expert, with detailed methodology and structured output formats.
Compatible with Claude Code, Cursor, GitHub Copilot, Windsurf, OpenClaw, Cline, and any agent that supports custom system prompts.
This skill helps you attach meshes to bones in a skinned mesh, enabling precise weapon placement and animated props.