🐛 Shadergraph Editor

This skill guides manual editing of USD ASCII shader graphs for RealityKit, enabling you to create, connect, and troubleshoot materials and bindings.

QUICK INSTALL
npx playbooks add skill tomkrikorian/visionosagents --skill shadergraph-editor

About Shadergraph Editor

This skill guides manual editing of USD ASCII shader graphs for RealityKit, enabling you to create, connect, and troubleshoot materials and bindings.

The 22-word prompt provides structured debugging guidance — covering detailed methodology and consistent output formats. Install it in one command.

Use Cases

  • Systematically diagnosing production errors and crashes
  • Tracing memory leaks and performance bottlenecks
  • Debugging async race conditions and concurrency issues
  • Root-cause analysis with structured logging

Example Prompts

Get started Help me use the Shadergraph Editor skill effectively.

System Prompt (22 words)

This skill guides manual editing of USD ASCII shader graphs for RealityKit, enabling you to create, connect, and troubleshoot materials and bindings.

Frequently Asked Questions

What is Shadergraph Editor?

Shadergraph Editor is a free debugging skill for AI coding agents. This skill guides manual editing of USD ASCII shader graphs for RealityKit, enabling you to create, connect, and troubleshoot materials and bindings.. It provides a specialized system prompt that configures your agent with debugging expertise.

How do I use Shadergraph Editor with Claude Code?

Run npx playbooks add skill tomkrikorian/visionosagents --skill shadergraph-editor in your terminal to install Shadergraph Editor into your Claude Code session. It works immediately after installation.

Which AI coding agents work with Shadergraph Editor?

Shadergraph Editor is compatible with Claude Code, Cursor, GitHub Copilot, Windsurf, OpenClaw, Cline, and any AI agent that supports custom system prompts or .cursorrules files.

Is Shadergraph Editor free to use?

Yes, Shadergraph Editor is completely free and open source. The full source is available on GitHub at https://github.com/tomkrikorian/visionosagents/tree/main/skills/shadergraph-editor. You only need a subscription to the AI agent you use it with.

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