This skill guides manual editing of USD ASCII shader graphs for RealityKit, enabling you to create, connect, and troubleshoot materials and bindings.
npx playbooks add skill tomkrikorian/visionosagents --skill shadergraph-editor
This skill guides manual editing of USD ASCII shader graphs for RealityKit, enabling you to create, connect, and troubleshoot materials and bindings.
The 22-word prompt provides structured debugging guidance — covering detailed methodology and consistent output formats. Install it in one command.
This skill guides manual editing of USD ASCII shader graphs for RealityKit, enabling you to create, connect, and troubleshoot materials and bindings.
Shadergraph Editor is a free debugging skill for AI coding agents. This skill guides manual editing of USD ASCII shader graphs for RealityKit, enabling you to create, connect, and troubleshoot materials and bindings.. It provides a specialized system prompt that configures your agent with debugging expertise.
Run npx playbooks add skill tomkrikorian/visionosagents --skill shadergraph-editor in your terminal to install Shadergraph Editor into your Claude Code session. It works immediately after installation.
Shadergraph Editor is compatible with Claude Code, Cursor, GitHub Copilot, Windsurf, OpenClaw, Cline, and any AI agent that supports custom system prompts or .cursorrules files.
Yes, Shadergraph Editor is completely free and open source. The full source is available on GitHub at https://github.com/tomkrikorian/visionosagents/tree/main/skills/shadergraph-editor. You only need a subscription to the AI agent you use it with.
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