Implements visual effects using GPUParticles, trails, screen effects, and procedural VFX. Use when creating particle systems and visual feedback.
npx playbooks add skill taozhuo/game-dev-skills --skill vfx-particles
The Vfx Particles tool enables the implementation of various visual effects, including GPUParticles, trails, screen effects, and procedural VFX, to create particle systems and provide visual feedback. This tool is used in workflow processes to enhance the visual aspects of applications. A developer would utilize Vfx Particles when creating particle systems and visual feedback is necessary.
This compact 19-word instruction set is purpose-built for developer workflow work in AI coding agents. Install with a single command.
Implements visual effects using GPUParticles, trails, screen effects, and procedural VFX. Use when creating particle systems and visual feedback.
Vfx Particles is a free developer workflow skill for AI coding agents. Implements visual effects using GPUParticles, trails, screen effects, and procedural VFX. Use when creating particle systems and visual feedback.. It provides a specialized system prompt that configures your agent with developer workflow expertise.
Run npx playbooks add skill taozhuo/game-dev-skills --skill vfx-particles in your terminal to install Vfx Particles into your Claude Code session. It works immediately after installation.
Vfx Particles is compatible with Claude Code, Cursor, GitHub Copilot, Windsurf, OpenClaw, Cline, and any AI agent that supports custom system prompts or .cursorrules files.
Yes, Vfx Particles is completely free and open source. The full source is available on GitHub at https://github.com/taozhuo/game-dev-skills/tree/main/godot/vfx-particles. You only need a subscription to the AI agent you use it with.
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