Implements physics systems including RigidBody, collision detection, raycasting, joints, and custom physics behaviors. Use when building physics-driven gameplay.
npx playbooks add skill taozhuo/game-dev-skills --skill physics-system
Implements physics systems including RigidBody, collision detection, raycasting, joints, and custom physics behaviors. Use when building physics-driven gameplay.
Its 18-word system prompt specializes your agent in developer workflow with structured methodology and proven output formats. Install with one command to activate immediately.
Implements physics systems including RigidBody, collision detection, raycasting, joints, and custom physics behaviors. Use when building physics-driven gameplay.
Physics System is a free developer workflow skill for AI coding agents. Implements physics systems including RigidBody, collision detection, raycasting, joints, and custom physics behaviors. Use when building physics-driven gameplay.. It provides a specialized system prompt that configures your agent with developer workflow expertise.
Run npx playbooks add skill taozhuo/game-dev-skills --skill physics-system in your terminal to install Physics System into your Claude Code session. It works immediately after installation.
Physics System is compatible with Claude Code, Cursor, GitHub Copilot, Windsurf, OpenClaw, Cline, and any AI agent that supports custom system prompts or .cursorrules files.
Yes, Physics System is completely free and open source. The full source is available on GitHub at https://github.com/taozhuo/game-dev-skills/tree/main/godot/physics-system. You only need a subscription to the AI agent you use it with.
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