Implements physics systems including RigidBody, collision detection, raycasting, joints, and custom physics behaviors. Use when building physics-driven gameplay.
npx playbooks add skill taozhuo/game-dev-skills --skill physics-system
Implements physics systems including RigidBody, collision detection, raycasting, joints, and custom physics behaviors. Use when building physics-driven gameplay.. This skill provides a specialized system prompt that configures your AI coding agent as a physics system expert, with detailed methodology and structured output formats.
Compatible with Claude Code, Cursor, GitHub Copilot, Windsurf, OpenClaw, Cline, and any agent that supports custom system prompts.
Implements physics systems including RigidBody, collision detection, raycasting, joints, and custom physics behaviors. Use when building physics-driven gameplay.
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