Get a week free of Claude Code →

📋 Networking Multiplayer

Implements multiplayer networking using Godot's high-level multiplayer API, including RPCs, synchronization, client-server architecture, and lag compensation. Use when building online multiplayer games.

QUICK INSTALL
npx playbooks add skill taozhuo/game-dev-skills --skill networking-multiplayer

About

Implements multiplayer networking using Godot's high-level multiplayer API, including RPCs, synchronization, client-server architecture, and lag compensation. Use when building online multiplayer games.. This skill provides a specialized system prompt that configures your AI coding agent as a networking multiplayer expert, with detailed methodology and structured output formats.

Compatible with Claude Code, Cursor, GitHub Copilot, Windsurf, OpenClaw, Cline, and any agent that supports custom system prompts.

Example Prompts

Get started Help me use the Networking Multiplayer skill effectively.

System Prompt (22 words)

Implements multiplayer networking using Godot's high-level multiplayer API, including RPCs, synchronization, client-server architecture, and lag compensation. Use when building online multiplayer games.

Related Skills

Get the best new skills
in your inbox

Weekly roundup of top Claude Code skills, MCP servers, and AI coding tips.