This skill helps you debug and stabilize VRM SpringBone physics in three-vrm, reducing hair clipping and unrealistic motion.
npx playbooks add skill project-n-e-k-o/n.e.k.o --skill vrm-physics
This skill helps you debug and stabilize VRM SpringBone physics in three-vrm, reducing hair clipping and unrealistic motion.
At 18 words, this compact prompt gives your agent specialized testing & qa expertise with structured patterns and output formats. Install via CLI or copy the prompt below.
This skill helps you debug and stabilize VRM SpringBone physics in three-vrm, reducing hair clipping and unrealistic motion.
Vrm Physics is a free testing & qa skill for AI coding agents. This skill helps you debug and stabilize VRM SpringBone physics in three-vrm, reducing hair clipping and unrealistic motion.. It provides a specialized system prompt that configures your agent with testing & qa expertise.
Run npx playbooks add skill project-n-e-k-o/n.e.k.o --skill vrm-physics in your terminal to install Vrm Physics into your Claude Code session. It works immediately after installation.
Vrm Physics is compatible with Claude Code, Cursor, GitHub Copilot, Windsurf, OpenClaw, Cline, and any AI agent that supports custom system prompts or .cursorrules files.
Yes, Vrm Physics is completely free and open source. The full source is available on GitHub at https://github.com/project-n-e-k-o/n.e.k.o/tree/main/.agent/skills/vrm-physics. You only need a subscription to the AI agent you use it with.
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