This skill helps you create and texture 3D models in Blockbench using MCP tools for painting, layering, and UV mapping.
npx playbooks add skill jasonjgardner/blockbench-mcp-project --skill blockbench-texturing
This skill helps you create and texture 3D models in Blockbench using MCP tools for painting, layering, and UV mapping.
At 20 words, this compact prompt gives your agent specialized automation & integrations expertise with structured patterns and output formats. Install via CLI or copy the prompt below.
This skill helps you create and texture 3D models in Blockbench using MCP tools for painting, layering, and UV mapping.
Blockbench Texturing is a free automation & integrations skill for AI coding agents. This skill helps you create and texture 3D models in Blockbench using MCP tools for painting, layering, and UV mapping.. It provides a specialized system prompt that configures your agent with automation & integrations expertise.
Run npx playbooks add skill jasonjgardner/blockbench-mcp-project --skill blockbench-texturing in your terminal to install Blockbench Texturing into your Claude Code session. It works immediately after installation.
Blockbench Texturing is compatible with Claude Code, Cursor, GitHub Copilot, Windsurf, OpenClaw, Cline, and any AI agent that supports custom system prompts or .cursorrules files.
Yes, Blockbench Texturing is completely free and open source. The full source is available on GitHub at https://github.com/jasonjgardner/blockbench-mcp-project/tree/main/skills/blockbench-texturing. You only need a subscription to the AI agent you use it with.
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