This skill helps you render thousands to millions of particles efficiently using GPU instancing, custom shaders, and Points geometry for high-performance
npx playbooks add skill bbeierle12/skill-mcp-claude --skill particles-gpu
This skill helps you render thousands to millions of particles efficiently using GPU instancing, custom shaders, and Points geometry for high-performance
At 21 words, this compact prompt gives your agent specialized frontend development expertise with structured patterns and output formats. Install via CLI or copy the prompt below.
This skill helps you render thousands to millions of particles efficiently using GPU instancing, custom shaders, and Points geometry for high-performance
Particles Gpu is a free frontend development skill for AI coding agents. This skill helps you render thousands to millions of particles efficiently using GPU instancing, custom shaders, and Points geometry for high-performance. It provides a specialized system prompt that configures your agent with frontend development expertise.
Run npx playbooks add skill bbeierle12/skill-mcp-claude --skill particles-gpu in your terminal to install Particles Gpu into your Claude Code session. It works immediately after installation.
Particles Gpu is compatible with Claude Code, Cursor, GitHub Copilot, Windsurf, OpenClaw, Cline, and any AI agent that supports custom system prompts or .cursorrules files.
Yes, Particles Gpu is completely free and open source. The full source is available on GitHub at https://github.com/bbeierle12/skill-mcp-claude/tree/main/skills/particles-gpu. You only need a subscription to the AI agent you use it with.
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